Hello all! If you’ve been following my Facebook and Twitter pages, you will probably know that I’ve been working pretty steadily on my 2D endless runner Snowman On A Sled. Today I wanted to update you all on how development is going, but in greater detail.
[NOTE: Snowman On A Sled beta is no longer available. Sorry for the inconvenience.]
Hello to all my followers! I hope you are doing well. Since November, I have been hard at work on my first ever Unity-built game Snowman On A Sled. Snowman On A Sled is an endless runner-type game where you avoid oncoming trees and collect presents, candy canes, and coins. I was planning to have this game out before the end of 2015 (mainly because it’s a Christmas-themed game), but I had to fix some final bugs which took much longer than I expected. Nevertheless, Snowman On A Sled is now in beta, and I’ve gotten a lot of positive feedback from friends and family members.
Back in 2013, I designed and programmed my very first game in Adobe Flash — a Christmas game for my little sister. Granted, it has a few bugs and glitches, but you can now play it on itch.io!
Hello! I hope you are all having a nice week. Over the past 2 months, I have been learning the ins and outs of Unity 5.
Hello everyone! I hope you are all well. I wanted to write a blog post about where I’m currently at in my game development journey. First, let me say that it’s definitely been a season of change this year. I have shifted my focus from designing and programming games in Adobe Flash to developing them in Unity 5 instead.
Hello! In the past few months, I have been experimenting with a game engine called Citrus. The build that I have been experimenting with includes the engines Feathers, Starling, and Box2D. It’s a pretty slick engine, and adding physics to my games couldn’t be easier. Continue reading Working with Flash Builder + Citrus Engine