Snowman On A Sled: My project in progress

Hello all!  If you’ve been following my Facebook and Twitter pages, you will probably know that I’ve been working pretty steadily on my 2D endless runner Snowman On A Sled.  Today I wanted to update you all on how development is going, but in greater detail.

Continue reading Snowman On A Sled: My project in progress

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Snowman On A Sled Beta Version

[NOTE: Snowman On A Sled beta is no longer available.  Sorry for the inconvenience.]

Hello to all my followers!  I hope you are doing well.  Since November, I have been hard at work on my first ever Unity-built game Snowman On A Sled.  Snowman On A Sled is an endless runner-type game where you avoid oncoming trees and collect presents, candy canes, and coins.  I was planning to have this game out before the end of 2015 (mainly because it’s a Christmas-themed game), but I had to fix some final bugs which took much longer than I expected.  Nevertheless, Snowman On A Sled is now in beta, and I’ve gotten a lot of positive feedback from friends and family members.

Continue reading Snowman On A Sled Beta Version

Continuing on my game development journey…

Hello everyone!  I hope you are all well.  I wanted to write a blog post about where I’m currently at in my game development journey.  First, let me say that it’s definitely been a season of change this year.  I have shifted my focus from designing and programming games in Adobe Flash to developing them in Unity 5 instead.

Continue reading Continuing on my game development journey…

Working with Flash Builder + Citrus Engine

Hello!  In the past few months, I have been experimenting with a game engine called Citrus.  The build that I have been experimenting with includes the engines Feathers, Starling, and Box2D.  It’s a pretty slick engine, and adding physics to my games couldn’t be easier.   Continue reading Working with Flash Builder + Citrus Engine